Week 22 - Floor Tiles & Wall Lights


Alright, its another weekly recap of my work! This week we've got tons of bug fixes and system re-writes, as well as floor tiles and wall lights being automatically installed by engineers. Lets run through the week:

Monday

I re-wrote how all of the squad logic works, to make it possible to save/load squad information. In the process, I also manged to add in some additional formations, as well as the ability to rotate the formation easily. Thought these gifs turned out really well:


Tuesday

Re-wrote the way rock cube information is stored and loaded. Nothing really interesting from a visual standpoint. 


Wednesday

Got all the units to save/load their destination and work-related information. So, say you've got a miner working on a rock cube, and you save, he'll resume his work after loading the map. More importantly, I made some progress with optimization, and massively reduced the lag that was dragging down the framerate of the game.

Thursday

Finally had a chance to add something new and exciting! Floor tiles! So, the engineers go around adding walls (discussed in last week's post), and now they also add floor tiles as they go. I love the timelapse gifs:



Friday

Tons of bug fixes from all the recent code changes. Also managed to add some of the code that handles where wall lights should be placed. You can see that here: 


Saturday

I finished the code to add wall lights, and now engineers run around adding floor tiles, walls, and wall lights. This solve a major problem in the game; the issue of light.


As usual, another crazy busy week for me, but it never looks like that much by the end of the week. Hoping to start work on trap rooms next week. Thanks for checking out the post, always appreciate the views. 

-Max


(latest build updated)

Files

Beneath the Mountain 1.0.8.zip 524 MB
Jun 20, 2021

Comments

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Hey there Max!

I’m Julian and I came across your game and played the latest version (v1.0.8), and I have to say it looks great so far! I see awesome potential!

I know you’re still developing it but as a player currently, I don’t know what stuff does or costs. For example, I hover over an icon, click on it and it says insufficient funds (how much does it cost?). There’s a building that I could build but it was all red and I have no idea what the requirements of where it should be. I also don’t know what the buildings do either. I think if you include a hover tooltip like in most RTS games, that’d be immensely helpful.

Another major thing currently, is that it takes a really long time to dig. Even with 3 diggers chipping at dirt, it takes way too long. Maybe it’ll be fine late game managing tons of dwarves but early game, there is way too much down time.

If you work on these 2 things, I think it’ll make your current build significantly better for people who give your game a try. And hopefully, they’ll keep playing, have fun, and follow and support your development!

As for bugs, a bug I’ve encountered is when in-game, when I pull up the menu, all the buttons except for the settings button works. I click on settings and nothing happens.

Another bug is when having a building selected, the 3 buttons (scroll, hammer, wooden planks?) all give an argument null exception.

There was an instance of the console screen coming up talking about an error or something but I don’t know what it was nor how to recreate it.

But overall, great job! The models are high quality and I see awesome potential in your game!

Also by the way, I noticed that there’s only a main menu music track. I tried looking around a bit but I didn’t see a composer credited. Are you perhaps in need of some music? I could help you out!

If you’d like to discuss more you can add me on discord: ComposerJF#4022

Best of luck on development and I hope to see it eventually released in stores!