I finally added traps, and as expected, they add a lot of value to the game. Additionally, I've made a huge design change, and made the game 100% underground. You no-longer start on the ground floor, and dig your way down. Lets get into this week's recap.
Tooltips
Its hard to play a game when you dont know how much stuff costs. So, I've finally added tooltips. This gif is missing the actual building description text, but I promise, its in lol.
Brightness Adjustment
So, one of the things that I've been struggling with is, making the game bright enough to see (especially in gifs, and on twitter), while also staying true to a dungeon keeper-ish vibe, and making it feel like your under a mountain. I found a way to adjust some of the brightness and contrast, and you can see that it makes the game much more understandable.
Files
Beneath the Mountain 1.0.9.zip534 MB
Jun 26, 2021
Beneath the Mountain
A dwarven city-builder and real-time-strategy game.
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