Week 20 and 21 - Save & Load Game
I'm combining the last two weeks into one devlog because almost all of that time re-writing code to make saving and loading possible. I originally though it'd take me more than a month, and now I can't believe I got it done in only 8 days.
Saving and Loading
I've been using Easy Save 3 for saving and loading, and I'd highly recommend it to anyone looking to add this functionality to their game. I wish I'd added saving from the start of the project, because what I had to do, was go back and re-write a TON of code this last week, to make saving and loading work smoothly and efficiently. Just look at my git commits from the last two weeks:
Anyway, it works, and I'm extremely happy with it. There's still some stuff that needs to be added to the save/load system, like particle effects, animation states, some grid data, walls, invasion and squad meta-data, etc.
Walls
Okay, so I finally thought it was worth adding this feature. If you've ever played Dungeon Keeper, you know that the little imps run around making the walls look pretty, wherever you've built your lair. Well, in Beneath the Mountain, the Engineer's do the same thing:
Soon i'll also be adding floor tiles to the list of what the engineer does in his spare time. Also, more engineers means more walls get built faster. Oh, something neat about the wall system. I'm actually shrinking the wall cube, and moving its position slightly when we add a wall. You can see that here:
The Axeguard
I wanted to add another unit type, so now we've got a 2-handed variant of the dwarf warrior, the Axeguard:
Okay, thats pretty much it for the last two weeks. Tons of code to to make save/load work, and a few other small features. Next week I've got more save/load bugs to fix, as well as lots of other features. Here's what my to-do board looks like:
Thanks for reading/following,
-Max
Files
Beneath the Mountain
A dwarven city-builder and real-time-strategy game.
Status | In development |
Author | Failosipher |
Genre | Strategy, Survival |
Tags | 3D, dwarf, Fantasy, mining, Mountains, Real time strategy, Strategy RPG, Unity |
More posts
- Week 65 UpdateApr 19, 2022
- Week 49 UpdateJan 05, 2022
- Week 43 UpdateNov 19, 2021
- Week 39 UpdateOct 22, 2021
- Week 35 UpdateSep 29, 2021
- Week 33 UpdateSep 10, 2021
- Week 29 - Forge, New Resources, & UI ImprovementsAug 16, 2021
- Alpha Version Release!Aug 04, 2021
- Week 23 - Traps!Jun 26, 2021
- Week 22 - Floor Tiles & Wall LightsJun 20, 2021
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